Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.
With this book:
- Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions.
- Learn how to use the ClanLib library to make 2D games.
- Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games.
- Find out how to integrate sound and music into your game.
About the Author
Alan Thorn is a well-traveled freelance developer and technical consultant living in London. With more than seven years of industry experience, he delivers creative solutions to some of the biggest names in the entertainment and leisure business. He is also the author of DirectX 9 User Interfaces: Design and Implementation and DirectX 9 Graphics: The Definitive Guide to Direct3D.